03:53:22 de67 has joined 03:58:27 de67 has joined 04:03:30 de67 has joined 04:07:23 de67 has joined 04:10:45 de67 has joined 10:14:47 ChimeraAnova has joined 10:18:11 de67 has joined 10:46:20 ChimeraAnova has joined 10:50:58 esomark 10:50:58 ChimeraAnova: http://golf.shinh.org/p.rb?nothing um 10:51:00 esomark 10:51:00 ChimeraAnova: ah, i saying, that deletes them* 10:51:04 esomark 10:51:04 ChimeraAnova: methinks would imply "input-complete" 10:51:24 "input-complete" corbin's not gonna like this /j 10:51:36 Wtf would input-complete even mean? 10:57:43 PkmnQ has joined 11:32:07 de67 has joined 11:32:10 hi 11:38:59 de67 has joined 11:40:00 ChimeraAnova has joined 11:40:06 Stop disconnecting me stupid 11:40:19 esomark, why do I keep disconnecting when I look away for 2 minutes 11:40:19 ChimeraAnova: `` hg suck at each showable { amb(); } deriving 11:43:14 de67 has joined 13:21:27 de67 has joined 13:21:43 esomark 13:21:43 de67: oxygen at all, it before) 13:22:31 esomark: oxygen? i'm breathing it right now 13:22:31 PkmnQ: hehk 13:22:35 yeah 13:29:03 might as well spout out some random information about my esofish implementation because why not 13:29:45 currently, i have 53* esolangs remaining (*for now i'm pretending not to have read one of the esolang pages that i have read for my convenience) 13:30:05 i have them ordered by "deadfish reachability", i.e. how many instructions it takes deadfish to reach them from 0 13:32:02 i'm going vaguely in this order, but not fully, since i'm leaving behind 2, 3, 8, 9, 10, and 17 (i've implemented islptng's 3, but not andrewbayly's; i'll save 2, 8, 9, and 10 for when i've made the parser; and 17 is a miui esolang so i have to figure out what is even being said) 13:33:07 currently, i'm targeting 12, 13, 18, 23, 36, and 100 since they're the next in line (18, 36, and 100 are all reachable in 6, while 12, 13, and 23 are all reachable in 7) 13:33:51 if you're curious, 43 is all the way in 13-instruction territory, meaning it'll take me a bit to even get there 13:34:07 still have no idea what i'm gonna do about 90 13:34:55 oh yeah and the final esolang i'll have to implement (but not really since the priority thing is only a suggestion and stuff will get messy before then) is 41943040000000000000000000000, which is all the way at 1603102 instructions 13:35:26 anywho i should actually get to implementing one of those 13:37:48 or more than one 13:37:58 esomark: how many of those should i implement 13:37:58 PkmnQ: wow, are 13:38:15 okay 13:38:33 would that be two or six 13:38:48 i'll just do whatever 13:47:36 hmm, apparently the archived version of 23 is not the planned final version 13:47:51 and i also can't find a documentation, but only a js interpreter 13:48:33 !!! 13:48:39 there's a second interpreter! 13:48:43 but still no documentation 13:49:28 this guy also apparently created ZT, which is an esolang i also know about 14:00:22 hi Pkmnq 14:00:48 hiya 14:00:53 i'm working on my esofish implementation again 14:01:31 i do technically have a working interpreter of 8 but it sucks so much that i placed it in a folder called "junkdrawer" 14:02:24 why do you even organize your files? 14:02:38 i love my home directory filled up with random crap 14:04:36 each implementation on its own is organized 14:04:45 but if you look one layer out, where all the implementations are stored, 14:04:49 that's where the random crap lies 14:05:20 ok 14:05:59 just remembered recently when I found out that past me apparently thought it was a good idea to not just keep a 13 GB text file in the directory, but a second exact copy of it as a "backup" or something 14:10:14 13gb?? 14:11:05 yeah apparently storing every single valid squardle (not to be confused with squaredle, which is different) solution takes 13 gb of space 14:11:39 i assume that its, like wordle, but for squares? 14:11:57 basically the only good 2-dimensional variant of wordle 14:12:06 ok 15:51:19 de67 has joined 18:37:34 ChimeraAnova has joined